I'm very interested in the view of what constitutes an active fan and their role they have within the industry. I believe you are correct that in order to be a fan, one must be an active and contributing participant in their niche and that one may us ...
As a graduate student at ODU, we now have to pay a significant cost in order to ensure that our Thesis is our property. Otherwise, it is the property of Proquest. So I feel very frustrated in which the way that companies will allow us to use their service ...
The problem is the individual does not have the resources to levy legal action against those that infringe on their work. As the world continues towards globalization, nation-states suffer the erosion of their own borders. There is still no true internat ...
I completely agree with you and personally fear if the Libraries continue to ban library books, that the knowledge goes underground. When items become illegal or banned, people will create a market--or some resource--to still retrieve the item. The govern ...
I agree that companies have exploited the free labor of those that create mods. While this allows the games to live longer and have new content available to the user, it does pose some Intellectual Property (IP) risks as you have explained. I was an indiv ...
As commenter
Fans in the digital age
As a graduate student at ODU,
Protecting individuals in the Maker Movement
Censorship and Ecnonomy
GNU GPL