How are public history and critical play projects being utilized to engage diverse communities in digital humanities?Saturday, December 1, 2018Curated by D'An Knowles BallOld Dominion University Advancing an Inclusive World through Fun and PlayBy Krzysztof Rechowicz Monday, December 17, 2018 Engaging Diverse Communities and Student Populations with Video Games: a Community College PerspectiveBy Mike Piero Tuesday, December 18, 2018 Augmented reality games...still mostly about researchBy Jamie Henthorn Wednesday, December 19, 2018 Critical Media Literacy in Diverse CommunitiesBy Alison Trope Thursday, December 20, 2018 Experiments in Game-Based Pedagogy: Playful Approaches for the Media Production & Digital Humanities College ClassroomBy Susana Ruiz Thursday, January 17, 2019 #DigiQueer: Social Dialogue on the Queer Potentials of DesignBy Michael Anthony DeAnda CMejeur Saturday, January 19, 2019 Engaging Players with Women's Protest History through RosenstrasseBy Jessica Hammer Monday, January 21, 2019