PhD Student, Moving Image StudiesGeorgia State University
Issues in VR/AR
Tangible Gaming Spaces
Great piece! I'm particularlyGreat piece! I'm particularly fascinated by the technology's modes of blurring the private and public sphere. The fact that the character can ask for you to come home early to spend time with her is such a specific, and even romantic, choice tha ...
I’m curious about this notionI'm curious about this notion of "monuments," which sort of suggests a kind of stasis or preservation of the past athlete, which is certainly part of the appeal and also a bit uncanny. But I'm wondering about games that integrate these ...
Re: Tiny Titan
Fan RelationsIt seems as if embracing the Tiny Titan, especially after it was found to be popular with fans, is an interesting example of how fan cultivation and audience retention methods have shifted. Surely the preferred method for the studio would be to ignore the ...
NumbersVery interesting piece. Sports seem to both embrace and argue against the primacy of statistics and numbers, with the opposite position being "you have to play the game." Numbers are being used to turn athletes into tradeable and salable commodi ...
This fascinates me as well,This fascinates me as well, particularly in complex sports where realism is in direct competition with intuitive playability. I remember playing some of these older baseball games, and being wowed at the then-stunning graphics of, say, "One on One: D ...