Aaron Kashtan
As contributor
As commenter
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Reminds me of...
I haven't seen Touch Sensitive, but it reminds me of certain Nintendo DS games where the act of drawing on the screen with a stylus is incorporated in some way into the diegetic gameworld. For example, in Trauma Center the stylus represents a scalpel ... -
Floppies
I'm grateful to Roger for alerting me to this discussion. I prefer comic books to trade paperbacks for a few reasons. The first is simply long-term habit: I've been collecting comic books since I was in elementary school. The second has to do wi ... -
Addendum
As soon as I finished writing this post, it occurred to me that comic books, in the narrative sense, are similar to half-hour TV episodes. An episode of The Simpsons or Futurama is a complete and self-contained and therefore satisfying narrative, but it ... -
Paper and film grain
To relate this back to film, your reference to "paper culture" reminds me of the way that film grain is often discussed in film studies. If I understand this argument correctly, visible film grain is a reminder of the material and mechanical nat ... -
Lower-tech modes of production
Thanks for the comment. In my ENGL 1102 course this semester, all three projects involved creating comics, but the final project asked students to actually create a comic. I specified that they had to use some combination of digital and paper technology, ... -
Re: Critical Making
Critical making beyond digital humanities
" Beyond the bounds of our current discussion, I think that a critical making framework also connects such academic work to a broader terrain of contemporary cultural change, in the form of hacker spaces, physical computing projects, slow food moveme ...