Robin Haislett
As contributor
As commenter
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Appearance and interaction in games
I have to agree with you that our conceptualization of this test is not without vague definitions. The primary reason Rob Peaslee and I approach games in this was is exactly for the variety of playable characters that show no gender (e.g. the Wayfarer of ... -
Character Swap
Hello Linzi, I have to agree with your point that the "realism" exhibited by Lara's character seems a bit over the top. Even the dialog from the Solarii does highlight a little bit of disbelief that a female is the one taking out the majori ... -
Continued Protection
Hello everyone, Within this reboot, what I find most interesting is that the writers consistently put out calls to the player within the dialog of the game to keep this idea of protection alive. As I am nearing completion of the game's story mode, th ... -
Rethinking the goals
I have to agree with you, Linzi. It feels like the original goal of the series was the mental/dexterity challenge of solving the puzzles within the tomb while operating a wildly disproportionate character as a design distraction. Now, the challenges have ...