ryan m. moeller
As contributor
As commenter
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0.15 percent of free-to-play players account for 1/2 revenue
according to a survey by Swrve and reported by several sources, including Venture Beat, only a narrow margin of mobile gamers pay for half of in-game purchases. i'm interested in this new model of gaming, where friends compete, help each other, and s ... -
the game is not negotiating
i think that you have pinpointed what i have been struggling with all week in regard to immersion when you state: The game is not negotiating; the game is simply stating the terms for engagement. If you don't comply, you don't play. whether we a ... -
the sizzle of immersion, once removed
i think that this is a great discussion, too. interestingly, i was struck by one of your parenthetical statements, matt, about kiefer sutherland knowing something about torture. i was struck by this comment because of recent publicity surrounding a united ... -
forgetting the peripheral work
i wish that i had read this comment before putting my curator's note together for tomorrow's post, because it captures the intense, yet ephemeral characteristics of immersion: The contiguous states that comprise such dramas have everything to do ...