Skip to main content
Front page
MediaCommons Front Page
Field Guide
#Alt-Academy
In Media Res
[in]Transition
MediaCommons Press
The New Everyday
Register
Log in
Username or email address
*
You may login with either your assigned username or your e-mail address.
Password
*
The password field is case sensitive.
Forgot Password?
In Media Res
Search this site:
Home
Current Calls
Archives
Filter by tags:
game studies
Remove game studies filter
assemblage
(1)
Apply assemblage filter
Deleuze
(1)
Apply Deleuze filter
digital media and performance
(1)
Apply digital media and performance filter
eSports
(1)
Apply eSports filter
gamer theory
(1)
Apply gamer theory filter
ideal game
(1)
Apply ideal game filter
Lewis Carroll
(1)
Apply Lewis Carroll filter
Netflix
(1)
Apply Netflix filter
play
(1)
Apply play filter
queer game studies
(1)
Apply queer game studies filter
Sports Media
(1)
Apply Sports Media filter
wark
(1)
Apply wark filter
Filter by publication date:
2019
(1)
Apply 2019 filter
2020
(1)
Apply 2020 filter
2022
(1)
Apply 2022 filter
Enter terms
Retain current filters
Did you mean
running learn
Search results
Showing items 1 through 9 of 3.
Relevance
Earliest first
Most recent first
In Media Res
Fair Play and Perverse Systems in Squid Game
By
Matt Knutson
University of Central Oklahoma
January 18, 2022
and we offer them one last chance to fight on equal footing and
win
. But you have broken that ... have a 1/456 chance of
winning
(whatever “
winning
” might mean). The games of Squid Game offer what ...
In Media Res
Reimagining Play with Lewis Carroll’s Croquet
By
Doug Stark
The University of North Carolina at Chapel Hill
March 24, 2020
dividing player actions or chance occurrences into gains or losses (and, ultimately,
winning
or losing), ...
In Media Res
Esports Was Always Physical: Or, Celebrating with firebathero
By
Will Partin
University of North Carolina Chapel Hill
January 15, 2019
1 comment
match.
Winning
on StarCraft ’s biggest stage meant a post-game celebration like no other, and everyone in ...