From Virtual to Physical: Materiality and the Crusader Kings Board Game board game game video game Crusader Kings Virtual materiality Board gaming has grown considerably since the early 1990s (Duffy 2014). With continued year-after-year growth, board game ...
Blazkowicz vs. The Alt-Right: Wolfenstein II as Resistance Narrative wolfenstein gaming alt-right Curator's Note At any other time in recent history, a game about killing Nazis might not be politically relevant. Not so for 2017's Wolfenstein II ...
The Console Wars: Platforms, Fanboys, and Gamer Identity gamers gamer identity fangirls fanboys console wars Curator's Note The 1990s were arguably the height of the console wars-- a phenomenon that saw Sega and Nintendo battle it out for supremacy i ...