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In Media Res
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In Media Res
When Idle Hands Were the Devil's Workshop: Did Early Game Manufacturers Overcome A Gaming Prejudice?
By
Nicolas Ricketts
National Museum of Play at The Strong
June 25, 2012
6 comments
ahead--or slightly devilish setbacks. The
winning
player achieved the last space, literally Happy Old Age, ...
In Media Res
From Virtual to Physical: Materiality and the Crusader Kings Board Game
By
Jeff Greene
Kennesaw State University
October 26, 2022
Kings experience into a 2-3 hour tabletop game with discrete
win
conditions. If we consider gameplay as ...