Dooley Murphy
As contributor
As commenter
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Glass and imprisonment
Great analysis Shelley, Mumtaz! I'm afraid I've not the critical vocabulary to respond directly to the points your raised, through the lenses you propose. However I am reminded of Sarah Kember's incisive discussion of "Glass as a Fanta ... -
The reality–virtuality contiunuum
Interesting analysis! I wonder how/if the techno-utopian fantasy of complete disembodiment you so rightly identify is commensurate with anxieties and anticipations about the invasion of our physical reality with "holographic" augmented reality o ... -
Skinning oneself
Fantastic analogue you've identified there, body horror and anxieties of bodily integrity (or lack thereof). I'm reminded of the artist Martina Menegon 's work. In one piece, she creates and distrubutes a Snapchat filter of her own face—im ... -
Ontological weirdness, socioeconomic banality
Thanks for this take! I wish I were familiar with the works cited so I could respond in terms of what you're advancing. Do you think there's anything to be said of VR's weirdness (or "enweirding of ontology") in light of the banal ... -
Breaking free
Yes indeed, it can be near impossible to capture the essence of certain VR experiences without reference to film or games. Digital games have been described ad nauseum as "the art of simulation", so now it's difficult for VR to claim " ... -
Oculus
Thanks for your thoughts, Shelley—I agree with all your observations about VVR, but must politely caution against attributing any kind of subversive or progressive intention (political, aesthetic, or otherwise) to Oculus, a subsidiary of Facebook. Virtua ...