Stephanie Vie
As contributor
As commenter
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Addictive qualities of virtual games
Hi Eric, Thanks for your comments! I know, it's really mind-boggling when you think about how much money a game like Candy Crush Saga makes. I enjoy the game and I don't pay for any of the free-to-play games (if I can't keep going, I stop p ... -
who pays for games
Great question, Sammi and thanks for commenting, Ryan! Jeferson Valadares has suggested that around 3% of consumers will spend money in free-to-play games but "over 5% of all purchases are for amounts greater than $50." These are the "whale ... -
shiny, cute, and playful
Great points, Carlnita; I had someone ask me the other day if there was any research out there about the design of the characters in Candy Crush Saga (such as Mr. Toffee and Toffette, or "Tiffi"). I hadn't run across any but it's an in ... -
Fascinating
Carlnita, I found this fascinating. I think the relationship between couture clothing and fast-fashion clothing is an intriguing one to consider here; couture is often associated with fashionable, beautiful, elegant, and expensive clothing, whereas fast f ... -
The design of candy
Eric, thanks for an interesting post that asks us to think about the design strategies for candy and synthetic foods. It immediately made me think of the colorful ketchups Heinz tried to sell a while back. I don't really want green or blue ketchup, b ... -
As a runner, I was intrigued
Chris, I was excited to read your piece because I have within the last couple of years taken up running and have just recently bought a Garmin Forerunner 225 GPS watch, using it to track my morning runs, my sleep patterns, my calorie burns, and more. It a ... -
This is a crucial point
Estee, I'm so glad you commented that "each time I ask students to get online and click around, I am forced to think about their digital data trail." I wonder about this sometimes when I ask students to participate in digital spaces: What w ... -
Nodding my head
Bill, thank you for this excellent response. I really agree, especially your closing lines: "This will only happen, though, if we play an active role in the design of algorithmic tools and focus their use on assistive applications rather than seeking ... -
The algorithm is us
Carl, great points here, and I especially nodded along when I got to your line "These algorithms are not evil. They are us, or they are working with us, or they are working us." That line made me think of Michael Wesch 's The Machine is Us/ ...