Randy Nichols
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As commenter
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Mobile Post-mortems
I don't know of any post-mortems that tackle the App store regulations (or any other mobile licensing platform) specifically. There are a few examples of post-mortems for mobile games though. Here are ones that I've passed along as readings in ... -
More Perpetual Beta?
Matt's question is an interesting one, and I had a similar thought though in a slightly different direction: because so much of the game has been built upon fan labor, what happens when/if the finished game gets monetized? Is there discussion in th ... -
Critical Advergames and the Role of Player Capital
Matt and David, thanks for a great post. This line of inquiry gets more and more intriguing. I can see a number of avenues that would make interesting studies in and of themselves. But at the moment I'm taken with the idea of cultural capital, and ... -
Resistance as Independence
Anastasia, I really enjoyed this post for providing an excellent example of player agency expressed in both a resistant and constructive way, even as it moves in direct opposition to the mainstream industry. I'd love to hear more about Activision ... -
Escaping the Mainstream 800 lb. Gorilla
Zachary, thanks for an excelent post which ties in nicely to Matt Payne's comment on my post yesterday. One of the things that I find intriguing about the rise of the App Store and of mobile gaming in general is the relative ease of entry into the m ... -
Alternate Contexts and Competing Models
One of the interesting things about such creative communities emerging is how often they still do so as a sort of gateway to the industry. I have anecdotal examples of people working in independent development as a way of creating a porttolio to gain th ... -
Similarities in Labor Practices
Matt, your comments dovetail nicely with Zachary's post, so I'm going to focus this comment on the similarities between cell phone and console manufacture. It's interesting that we still tend to separate out cell phone and tablet manufactu ... -
Problematizing Cultural Capital
Thought provoking post and discussion; part of what it draws out for me is the difficulty of making sense of cultural capital in relationship to video games, a point Matt brought up earlier in the responses. This happens, in part, because most of the sch ... -
Teaching/Silencing
I'm intrigued at the ways in which, much like the previous Economic Education discussion in Samir Dayal's more recent exhibit "The Inadequately Violent State," all demonstrate ways of not only teaching a flawed normative system but als ... -
The Creative Laborer
The focus on "I" in this is intriguing. As Heide notes, the separation of workers from each other has been one of the enduring projects of neoliberal economics, and the idea of creative labor is one of the most ingenious iterations so far. One ...